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Therapie Apps
Apps für das Logopädie-iPad
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Diagnostik Sprachverständnis mit „Tipp mal“
Irene Leber

Ein Screening zum Sprachverständnis. Die Zielrichtung sind Kinder, aber durch die Gestaltung lässt sich die TherapieAPP auch bei Erwachsenen einsetzen. Tipp mal ermöglicht Kindern (und Erwachsenen) schnell und auf spielerische Weise zu zeigen, welches Sprachverständnis sie besitzen. Dazu überprüft Tipp mal in etwa 70 Fragen semantische und syntaktische Fähigkeiten.
Von einfachen Substantiven über Pluralfunktionen bis hin zu Konjugationen, vom situationsunabhängigen Verstehen von Wörtern über Satzstellung bis hin zum satzübergreifenden Sprachverstehen werden alle grundlegenden Bereiche des Sprachverständnisses überprüft.

Die Ergebnisse der Überprüfung werden von Tipp mal gespeichert und können als Protokoll oder Profil ausgedruckt werden.

ZIELGRUPPE
Tipp mal richtet sich in erster Linie an Kinder, kann aber auch mit Erwachsenen durchgeführt werden:
• Kinder ab einem Alter von etwa 2 Jahren bis hin zur Schulreife
• Kinder mit Migrationshintergrund
• Kinder mit Förderbedarf im Bereich Sprache, geistiger oder körperlicher Entwicklung
• Erwachsene Menschen mit Behinderung

Tipp mal ist besonders geeignet für Menschen mit Bedarf an Unterstützter Kommunikation.

Die Probanden benötigen ein gutes Hör- und Sehvermögen, Symbolverständnis und die motorische Fähigkeit, eines von vier Feldern auf dem iPad anzutippen. Tipp mal lässt sich auch über Scanning ansteuern, wenn die entsprechenden Adapter und Sensoren vorhanden sind.

WER KANN TIPP MAL DURCHFÜHREN?
Tipp mal kann von Bezugspersonen in der Familie und von Fachleuten in Kindergärten, Schulen, Einrichtungen für erwachsene Menschen mit Behinderung, Senioreneinrichtungen und Kliniken durchgeführt werden.
Ärztinnen und Ärzte sowie verschiedenste Therapeutinnen und Therapeuten können Tipp mal zur Diagnostik des Sprachentwicklungsstandes heranziehen.

FEATURES
• 7 Sprachverständnis-Bereiche
• 67 Sprachvertändnis-Fragen
• 4 Protokollformen (Sprachprofil, Kurzprotokoll, Ausführliches Protokoll, Ausführliches Protokoll mit UK-Hinweisen)
• Alle Fragen sind vertont und werden klar und deutlich vorgelesen
• Geführte Tour zum Kennenlernen der App
• Ausführliche Gebrauchsanweisung zum Nachlesen und Ausdrucken
• Antworten auf häufig gestellte Fragen direkt aus der App
• Zusätzliche Dokumente wie „Informationen zur Entwicklung des Sprachverständnisses“, „Vorlage für handschriftliche Bemerkungen“ und „Leere Protokolle zum handschriftlichen Ausfüllen“ aus der App drucken oder verschicken
• Beliebig viele Probanden und Prüfer anlegen
• Automatische Speicherung der Überprüfungen
• Überprüfungen jeder Zeit unterbrechen und fortsetzen
• Klar strukturierte, einfache Benutzeroberfläche

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Visuelle Aufmerksamkeit mit „Pair By Kind“
STEP BY STEP XYZ

Visuell passende Items sollen gefunden werden. Gut für die sensorische Integration, geeignet für Kinder ab zwei Jahren. – Full version.
– No in-app purchases.
– No ads.
– Safe for kids.

Welcome to “Pair By Kind”. This educational app is designed for children aged 2 and above. Here children can learn to match visually related items. It is fun, and it helps them develop visual perception skills, cognitive skills, and language skills.

STEP BY STEP is a professional EdTech studio that focuses on developing educational apps for children aged 1 to 5 years old. During these critical years, children enter a new learning stage every few months. Our apps support and strengthen the development of crucial skills for each learning stage. This way we guide your children, step by step, throughout this entire age range.

Our key values are perfection and simplicity. We believe that small details make a big difference, so we give great attention to every detail — both in content and design. Most importantly, we keep our apps simple — simple to understand and simple to use.

While playing our games, children will engage in simple activities, such as matching, pairing, ordering, grouping, and sorting. This allows them to practice essential skills, such as: categorization, conceptualization, generalization, abstraction, memory, language, math, visual perception, fine motor, accuracy, attention, and focus. They will learn about shapes, colors, animals, fruit, vegetables, clothing, tools, vehicles, furniture, professions, toys, etc., — all while playing.

The levels are generally arranged by difficulty. The first levels are usually quite simple — their main objective is to teach players critical thinking and problem solving. However, the exercises become increasingly challenging as the child advances within the game.

Our applications avoid distractions such as popups, unnecessary animation, and noisy feedback. We keep our applications safe for children — no advertisements, no unsafe links to external content, no popups, etc.

Furthermore, our experience indicates that our apps can be very helpful for children with special-needs¹, and that they can function as useful tools in both speech-language therapy² and in occupational therapy³. In addition, our apps have been found useful for adults with disabilities or dementia⁴.

For this reason, we added two important features: the first one was designed for teachers, therapists, and speech pathologists, which allows them to track the progress of their students; the second feature makes our apps also accessible for users with disabilities, and on this matter we would like to thank the Technology Consulting Center at “Beit Issie Shapiro”⁵ for their professional guidance and consultation regarding accessibility.

________

¹ Special needs – Learning difficulties due to learning disabilities, communication disabilities, emotional or behavioural disorders, physical disabilities and/or developmental disabilities, which may be caused by Autism (Autistic Spectrum Disorders), Down Syndrome, Dyslexia, Tourette Syndrome, etc.

² Speech-language therapy – Treatment of communication disorders by speech-language pathologists (SLP).

³ Occupational therapy (OT) – Treatment meant to develop, recover, or maintain daily living and work skills for people with a physical, mental or developmental condition.

⁴ Dementia –  A condition caused by brain injury (BI), brain damage or brain diseases, such as Alzheimer’s, Lewy bodies (DLB), Vascular dementia, etc.

⁵ „Beit Issie Shapiro“ is a leading non-profit organization that develops therapies for people with disabilities, and also acts as a ‘Special Consultant’ to the United Nations.

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Benennen üben mit „iName it“
Smarty Ears, LLC

Eine Übung zum Benennen in verschiedenen semantischen Felder im Haushalt. Bisher leider nur in Englisch und Spanisch. iName It is specifically designed to help individuals with difficulty recalling the names of common items found in the home. Developed by speech-language pathologists, iName It provides users with a systematic way to recall functional words needed for activities of daily living. iName It consists of fifty nouns that are displayed within the context of the rooms where they are typically located, such as bedroom, bathroom, kitchen, etc… Each target word can be elicited by using one of more of the five different types of cues available: phonemic, phase completion, whole word or semantic.

This version of iName It is available in English, Spanish, and Portuguese.

How to Use
iName It is a single-player app specifically designed to be used by a speech-language pathologist or caregiver such as a family member. From the home screen, the user has the option to select “start practice,” “about,” “results,” or “support.” By selecting the “start practice,” the user can choose, or create, a client avatar. Once the client is selected, the screen automatically populates with a choice of five visual scenes. A tap of the screen allows the scene to be selected, and a task bar displays the items to be found within the scene. By selecting one of the items, the available prompts are displayed. If the client doesn’t need to utilize a prompt to name the item, a simple tap of the “got it” button tracks the answer.

Data Collection
iName It tracks data throughout the app. In the “results” area, the user selects the appropriate client avatar. The data report will display indicating the dates the app has been used, overall accuracy without cues, overall accuracy with cues, and which type of cue was most successful. Each session is recorded by date and visual scene name.

The session data report can then be emailed, printed, or exported to the Therapy Report Center for easy progress monitoring and report writing.

Purpose
iName It is designed to work on word-retrieval secondary to aphasia, and includes 10 target items for each household scene: bedroom, kitchen, living room, bathroom, and garage. Each scene is realistically depicted specifically to assist with visual and sentence completion clues. In addition, the app contains several types of clues or prompts to assist with the verbal recall.

The primary objectives of iName It is to:

Improve word finding of common functional words found in the home and community.
Provide several types of cueing options to meet the needs of a wide range of clients at varying communication levels.

These include printed cues, a definition prompt, a semantic prompt, a phonetic cue (initial sound), and the written word. Each of these prompts was designed using the five types of evidenced based cueing suggested as being useful for word-finding (Hillis, 1993; Nickels, 2002, Wambaugh, 2007). Literature suggests using initial syllable cues and sentence completion cues may trigger motor commands for articulation and be beneficial to individuals with apraxia of speech as well (Love, 1977).

iName It can be used effectively by Speech-Language Pathologists and caregivers working with individuals experiencing word finding difficulties. It is specifically designed to assist people with a wide variety of word-finding deficits. Although the app is designed primarily for use by adults, it can be used with adolescents and children.

Target Audience (s):
This Application is designed for adults, but can also be used with adolescents and children. I Name It targets individuals with word finding difficulties secondary to aphasia. Additionally, it can benefit individuals with apraxia that are assisted by visual and sentence completion cues.